The best video game games are the ones that you enjoy the most, according to a new study.
It was published today by the Entertainment Software Association (ESA) in its latest annual report on the gaming industry.
It shows that the average gamer is spending up to three hours a day playing video games, but only four hours per week, compared with an average of six hours a week in 2011.
In contrast, the average American spends only about half as much time playing video game as the average UK consumer.
The ESA’s report also looked at the demographics of the gaming population, and found that there are more women and men playing video-games than ever before.
In 2011, 59 per cent of gamers were women, up from 57 per cent in 2007, and 59 per, down from 59 per Cent in 2004.
The game industry is also seeing an uptick in young people, with a growing number of younger gamers opting for online gaming instead of sitting at home.
The report shows that there were more than 2.8 million people aged 18 to 24 playing video gaming last year, up more than a quarter from the previous year.
The number of young people aged 15 to 24 has also been growing.
The average age of those who played online last year was 19, up almost six years from 2009, while the average age for those who logged in online was 27.
The age distribution of the population of people who played video-game also improved, with males aged 35 and over making up more of the market than their female counterparts.
In 2010, men made up 55 per cent, compared to 57 per, for women.
It’s interesting to note that while the proportion of female gamers has gone up, the proportion that play online has gone down, from 70 per cent to 62 per cent.
There are also a few surprises in the numbers of people that play video games.
According to the ESA, in 2010, there were 1.6 million people who had played online.
This has fallen to 851,000 last year.
There have also been fewer people who have logged on to play online since the ESA began tracking online usage in 2011, with fewer than 1 million in 2010.
The study also found that the percentage of people aged 50 to 64 who play video-gaming has risen from 12 per cent a year ago to 13 per cent last year as the market for video games widens and more people turn to games on the computer.
The numbers also show that the proportion who play online also increased by about 10 per cent between 2010 and 2011, from 9 per cent for women to 12 per per cent women.
The data also showed that there is a clear shift towards casual gaming, which includes gaming for short periods of time with no social interaction.
For the most part, the study found that this was driven by younger gamers who have moved on to playing video and card games.
In a similar trend, people who play casual games online are also more likely to play video and other games.
The gaming industry is growing rapidly.
According, the ESA estimates that the global game industry will have more than 200 million members by 2020.
ESA president Tom Harrison said the report highlighted how important it was to encourage more people to play and enjoy video games online.
“It is critical that every adult in our society can enjoy and engage with their favourite video games and video games systems, and is equally important that every child has access to these opportunities, both in and outside school,” Mr Harrison said.
“For this reason, ESA’s Video Game Awards will be a celebration of the industry’s continued growth and its continuing contributions to our society and the games industry.”
The ESA said it had more than 1,400 awards to choose from for video game categories this year, and said the awards were a reflection of the many people who are choosing to make a difference.
The games industry is now in its 20th year of existence, and the ESA is hoping that the awards will continue to inspire new players and encourage people to be involved.
Follow James on Twitter.